Distar animations

View Original

Dodge - MCO|DXP

Snappy and elegant

Dodge MCO|DXP is the most reactive dodge mod. Thanks to the power of the Dodge Framework by Ersh, it handles movement without delay


Development has started again to finally bring the features it was supposed to have. Dodge attacks, power attacks and transitions to MCO. Dodge bow and magic integrations are planed later down the line

A better dodge cost system

Dodge MCO-DXP leverages the best functionnalities of the modding ecosystem to bring a simple, flexible and customizable dodge cost system. The base dodge cost is configurable with MCM helper and Payload Interpreter determine the weight and nature of the dodge cost on a per animation basis

Some animations consume more, some animations consume less. Some animations consume stamina, some animations consume magicka. You’re in control of your game

Seamlessly integrated animations

Easy to modify and create

If it’s simple users to work with, it is simple for authors to work with. You can check the documentation here

If you know how to work with Attack MCO-DXP, you know how to work with Dodge MCO-DXP. By keeping a simple, efficient and powerful standard, the mod ensures the continuity across the entire modlist

The power to the animator

Dodge MCO-DXP focuses on aesthetics while keeping the gameplay in mind. The new dodge attacks have the option to transition directly to the Attack MCO-DXP. They can also use in-between transition animations to maintain a perfect look

See this content in the original post