Dodge - MCO|DXP

A consistent standard

Dodge MCO-DXP tries to stay as consistent as possible with Attack MCO-DXP and the rest of my suite of mods

If you know how to modify Attack MCO-DXP, you know how to modify Dodge MCO-DXP. If you don’t know hold still, it’s pretty simple

 
    • Hkanno64

    • Understanding of annotations

      • Watch the video Hkanno if you don’t know

    • Optionnal

    • Weighted stamina cost

      • PIE.@CAST|0x804|Dodge_MCO-DXP.esl|1|x|0|0|0|0|0|0|0

    • Stamina cost

      • PIE.$DMCO_staminaCost

    • Weighted Magicka cost

      • PIE.@CAST|0x804|Dodge_MCO-DXP.esl|1|x|0|0|0|0|0|0|0

    • Magicka cost

      • PIE.$DMCO_magickaCost

    • Previously mentionned Stamina/Magicka annotations

    • Speedmult

      • PIE.@SGVF|MCO_AnimSpeed|X

    • MCO_DodgeOpen

    • MCO_DodgeClose

    • Dodge attacks

      • MCO_WinOpen

      • MCO_WinClose

      • MCO_PowerWinOpen

      • MCO_PowerWinClose

    • Speedmult DDXP only, won’t work on DMCO)

      • PIE. @SGVF|MCO_AttackSpeed|x

    • To Attack MCO-DXP

      • MCO_WinOpen

      • MCO_WinClose

      • MCO_PowerWinOpen

      • MCO_PowerWinClose

    • Animated transition to Attack MCO-DXP

      • MCO_TransitionToAttackOpen

      • MCO_TransitionToAttackClose

      • MCO_TransitionToPowerAttackOpen

      • MCO_TransitionToPowerAttackClose

    • Dodge

      • MCO_DodgeOpen

      • MCO_DodgeClose

 

Graphs are better than words

 
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