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ATTACK BEHAVIOR REVAMP

This Converts Havok-based creation engine game’s combat system which is free blended motion attacks into a full rootmotion combo system

I Implemented this by creating new state machines dedicated to combos, while using action events already available inside the creation engine game.

TRY THE PLUGIN OUT HERE

ALL NEW ATTACK COMBO FLOW

I Implemented a continuous flow to attack combos so they always maintain fluidity and consistency upon transitions. 

I limited the combo count to 5 to maintain consistency although depending on any special annottations, this combo count can increase or reset.

Over 1000 thousand rootmotion animations and 80 combo sequnces

HAVOK TOOL SOURCE CODE