
HI there! I’m August Adriatico
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It started as a passion to tweak and modify some of the gameplay mechanics of some of my favorite action games. After gaining the drive and knowledge to iterate systems, I opted to work on games full time, creating whole game projects as a solo dev such as SIEGE: a skirmish/arena game and Project Impact: Buccaneers - A directional Combat based duel game, apart from my other modules that tweak behavior mechanics of Creation Engine based games.
Here you can see the work I’ve created from simple game modules, full on gameplay revamps to full game projects over the course of my 3 year journey as a solo developer, having created numerous game modules including over 2000 animations in them as well full gameplay systems.
Currently, all my projects have been produced as a solo developer, but the knowledge was gained from the many advisers that provided feedback and guidelines and have helped me greatly along the way. I’m definitely eager to learn more and work in team environments to give back and share what I’ve learned throughout this journey.
I greatly look forward to have further discussion if you’re interested in my work!
I’ve been working with games and gameplay systems for over 3 years with my focus being design and implementation of gameplay, level and combat as well as creating AI behaviors & systems.

Upcoming Game:
Project Impact - Buccaneers
An action adventure game in the age of sail, featuring a versatile directional combat system that can work in One vs One and One vs Many scenarios.
This game features both Melee and Ranged AI that utilize the direction combat and injury systems.
SIEGE
A skirmish game with conquest and team deathmatch modes
for single player and splitscreen
PROJECT IMPACT
A 3D Fighting Game using both directional combat and injury sytems
BUCCANEERS(Work in Progress)
An action adventure game of conquest and choice. Featuring directional combat and injury systems against multiple enemies in large scale skirmishes.