
Inquisitor Guide

Animating Your Magic Moveset
Animations Will Have Annotations to Decide SpellFire time and Transition Window
SkySA annotations by Distar is used here for organization.
Basebone can also be moved
you can decide motion data in Inquisitor Animations
———————————————————————————————————————————————————————————————————————————————————————————————————————————
The Annotations Used
Casting/Hitframe Spells
- MRh_SpellFire_Event : The hitframe for when you want the spell to cast for the Right Hand
- MLh_SpellFire_Event : The hitframe for when you want the spell to cast for the Left Hand
Transition Annotations
- SkySA_AttackWinStart : The annotation to start allowing you to transition to the next magic attack
- SkySA_AttackWinEnd : The annotation for the last frame to allow you to transition to the next magic attack
- SkySA_TriggerIntervalWIn : The annotation to start allowing you to loop back your moveset
- SkySA_TriggerIntervalWIn : The annotation for the last frame to allow you to loop back your moveset
———————————————————————————————————————————————————————————————————————————————————————————————————————————
Example for Transition to the next attack
Example for Looping the Magic Attack back to 1
Note that you cannot have two spellfires events in one animation due to how casting events in the game’s code works; although I am attempting to rework this limitation.
———————————————————————————————————————————————————————————————————————————————————————————————————————————
For Concentration Spells You do not need annotations.

The Concentration Charge File
The Concentration Loop File

Concentration spells consist of a Windup and the Casting phase. The charge is there so it bridges the gap between your idle state until the casting state. The Casting Animation plays after the last frame of the Charge Animation so always end your Charge animation with the pose of the loop Animation
———————————————————————————————————————————————————————————————————————————————————————————————————————————
Animation Files

Aimed Hand Magic Spells(Left Hand)
magLanimH2H1.hkx
magLanimH2H2.hkx
magLanimH2H3.hkx
magLanimH2H4.hkx
magLanimH2H5.hkx
Aimed Hand Magic Spells(Right Hand)
maganimH2H1.hkx
maganimH2H2.hkx
maganimH2H3.hkx
maganimH2H4.hkx
maganimH2H5.hkx
Aimed Hand Magic Spells(Dual Cast)
magRLanimH2H1.hkx
magRLanimH2H2.hkx
magRLanimH2H3.hkx
magRLanimH2H4.hkx
magRLanimH2H5.hkx
Aimed Staff Magic Spells(Right Hand)
maganim1.hkx
maganim2.hkx
maganim3.hkx
maganim4.hkx
maganim5.hkx
Aimed Staff Magic Spells(Left Hand)
magLanim1.hkx
magLanim2.hkx
magLanim3.hkx
magLanim4.hkx
magLanim5.hkx
Aimed Concentration Spells(Left Hand)
staticmagLanimconcharge.hkx
staticmagLanimcon.hkx
Aimed Concentration Spells(Right Hand)
staticmaganimconcharge.hkx
staticmaganimcon.hkx
Hand Self Spells(Left Hand)
SelfMagLanimH2H1.hkx
Hand Self Spells(Reft Hand)
SelfMaganimH2H1.hkx
Staff Self Spells(Left Hand)
SelfMagLanim1.hkx
Hand Self Spells(Right Hand)
SelfMaganim1.hkx