Black Steam

Blacksteam is a 3D action-adventure demo I have developed in 10 weeks using Unity. The demo features dodging, sprinting, attacking, platforming, health & power meters, basic enemy AI and special abilities from the protagonist's prosthetic arm. This project has taught me a lot, including using physics in 3D, animation trees, more advanced C# scripts, terrain building, UX design, frameworks, particles, sound managers, using post processing and many other elements (creating concept art, modeling, etc..) required to building a video game. It was inspired by titles such as Sekiro and the Dark Souls franchise. The demo also features full controller support.

UI I have implemented in game

Screenshot of the boss in game

Concept art I have made for the boss

A 3D model of the boss I have made in Maya

Gameplay